Smart Conference System is a system, which aim is to intelligently assist resolving the complicated routines of a conference by automating the work of conference organizers and providing useful services to the conference participants. In order to participate in Smart Conference every speaker or visitor uses a client application. With the use of this application participants can browse current schedule of the section, current slide of the talk being presented, detailed information about talks, participant interests and many more. There are two clients available now: native client and web-based client. The native client application supports only N810 tablet
“Getting Things Done” (GTD) is one of the most popular method of personal time management. Its main goal is to increase personal productivity by unloading all the tasks from the person's mind into an external system (GTD-system) and using a special procedure to control them. All the tasks and task-related information are initially placed into the inbox folder. Afterwards they are sorted into other folders according to the procedure. Although the GTD-method does not require any means of automatization, there is a plenty of applications for various platforms, which declare support for it. Nevertheless, there are several aspects which are not represented in existing
Congratulations to Pavel Zubarev, a member of FRUCT lab at Saint-Petersburg State Electrotechnical University "LETI", winner of Symbian Development Contest on Mobile Device Energy Spending! We also would like to thank all authors of the contest works, you done great work. We encourage all to be active and part in the future contests, e.g. in contest for Best Russian Qt application.
On December 1, 2010 Nokia and FRUCT launched the new contest for Russian Qt developers. The contest is open till February 28, 2011. The prize fund is 200'000 rubles, the winner gets 100'000 rubles. Further details are available here. Don't miss your chance and good luck!
We welcome everyone to take a part in a new FRUCT R&D challenge in the field of Energy and Power Management. The contest target is to develop Symbian software which maximizes energy consumption of a mobile device. The main idea of this contest is to better understand:
- what are the most energy-consuming components and what are the ways to use them;
- what are the programming modules and design patterns that consumes most power;
- how to simultaneously use maximum number of embedded physical elements of a smartphone.
The target of spending the maximum amount of energy may sound odd but in this way we hope to enhance understanding of energy consuming operations and look at battery consumption from a completely different
- Nokia Qt SDK tutorial guides you in getting started with Qt application development.
- Nokia Symbian^3 Developer's Library v 0.8 is an integrated package of information for developers who wish to use Symbian^3 to develop mobile C++ applications and services.
- Design and User Experience Library v 1.9 gathers all essential aspects of design and usability into one.
- Java Developer's Library v 3.5 is a complete resource package for developers wishing to use the Series 40 or Symbian platform for developing mobile Java applications or services.
- Cross-Browser Guidelines provide an overview of how to design websites and optimise them for Maemo, iPhone, Android, and a variety of touch and non-touch devices based on S60 on
On February 4, 2010 the Symbian Foundation completed the open source release of the source code for the world’s most widely-used smartphone platform. The Symbian platform, which has been developed over more than 10 years and has shipped in more than 330 million devices around the world, is now completely open and the source code is available for free. The transition of this market-leading platform from proprietary code to open source is the largest in software history.